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Star Citizen raises over $500 million with Crowdfunding

Star Citizen raises over $500 million with Crowdfunding
Russell Kidson

Russell Kidson

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Star Citizen is an in-development space exploration, combat, and trading title by Cloud Imperium. Star Citizen entered pre-production in 2010 and officially entered production using CryEngine 3 in 2010. It has been more than a decade since, and we’ve seen no tangible release date announced. However, some good news comes in the form of more than $500 million that has been raised for the game through crowdfunding. 

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Just for reference, the game has been in development for so long that it’s changed game engines. Star Citizen is currently being developed on Amazon Lumberyard – no longer CryEngine 3. CryEngine 3 is no longer even current. Crytek’s latest iteration of its AAA game engine is CryEngine 5.7. However, although the game has taken more than a decade to develop and still isn’t in a state where it can be released, donations keep pouring in, and backers keep backing its development. 

As of the writing of this article, Cloud Imperium has raised $500,075,150. This crowdfunding phenomenon started in 2012 with a successful Kickstarter that raised $2 million. From there, the crowdfunding campaign intensified and snowballed until November 2021, when the company reached $400 million. That means that it took just a little under a year for the company to generate a further $100 million. 

Star Citizen raises over $500 million with Crowdfunding 2

Let’s just reiterate that we still haven’t seen any hint of a final release date for Star Citizen. However, the game’s development is being led by Chris Roberts, and this isn’t his first foray into the gaming industry, or even space exploration simulators. Star Citizen is a sort of extended retry of the plans that Cloud Imperium had for another of Robert’s games; Freelancer.

Freelancer is a similar space combat and exploration simulation title that was published in 2003, and is, itself, a chronological sequel to 2000’s game of the same type, Starlancer. The latter also being a product of Chris Roberts. Clearly, this man knows how to negotiate space-based gameplay, with his prior experiences garnering much public attention.

Hopefully, we’ll soon see something more concrete than trailers and previews of what Star Citizen will be like when it eventually releases.

Russell Kidson

Russell Kidson

I hail from the awe-inspiring beauty of South Africa. Born and raised in Pretoria, I've always had a deep interest in local history, particularly conflicts, architecture, and our country's rich past of being a plaything for European aristocracy. 'Tis an attempt at humor. My interest in history has since translated into hours at a time researching everything from the many reasons the Titanic sank (really, it's a wonder she ever left Belfast) to why Minecraft is such a feat of human technological accomplishment. I am an avid video gamer (Sims 4 definitely counts as video gaming, I checked) and particularly enjoy playing the part of a relatively benign overlord in Minecraft. I enjoy the diverse experiences gaming offers the player. Within the space of a few hours, a player can go from having a career as an interior decorator in Sims, to training as an archer under Niruin in Skyrim. I believe video games have so much more to teach humanity about community, kindness, and loyalty, and I enjoy the opportunity to bring concepts of the like into literary pieces.

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