The creator of Diablo very critical of RPGs and their difficulty
Because of him, RPGs would last 200 hours longer
- February 11, 2025
- Updated: February 11, 2025 at 7:16 PM
Do you find today’s RPGs very easy? Some video game creators do. The Diablo saga, recognized as a pioneer in the action RPG genre since its release by Blizzard Entertainment, has been the subject of debate recently. David Breivik, one of the original creators of Diablo and Diablo II, has expressed his discontent with the current direction of gameplay in these games, pointing out an excess of speed in character progression that, in his opinion, overshadows user satisfaction.
Breivik wants us to die in battle
In an interview with the portal VideoGamer, Breivik argued that the recent trend towards more frantic gaming experiences has resulted in a mechanic that allows players to eliminate enemies effortlessly, leading to an accelerated leveling up. According to him, this way of playing strips the experience of its sense of challenge and makes the battlefield feel less immersive.
Breivik advocates for a more thoughtful and measured approach, highlighting that games like Diablo II are the model to follow in terms of character progression. For him, enjoying the evolution of your avatar, without the pressure to reach levels at a breakneck pace, would enrich the gaming experience. This view stands in stark contrast to the established patterns in modern titles that favor an excessive pace.
The creator did not limit himself to criticizing only action RPGs, but also directed his comments towards MMORPGs, warning that these titles tend to allow for a very superficial familiarity with the character due to their accelerated progression systems. Breivik argues that, without the opportunity to properly connect with the avatar, the gaming experience is compromised and becomes something fleeting.
This criticism resonates at a time when many players are beginning to question the design decisions that prevail in the industry, opening a debate about what kind of gaming experience we truly desire in the future.
Latest from Agencias
- Capcom presents Monster Hunter Wilds amid controversy over character customization
- The new DLC for Hearts of Iron IV includes these countries as protagonists
- From ethics to war: the shift in Google's approach to AI development
- This movie with beloved characters is coming to streaming after grossing 5.4 billion at the box office
You may also like
We finally found out why the Thunderbolts movie has an asterisk
Read more
Capcom takes responsibility for what happened on the PSN and extends the open beta of Monster Hunter Wilds
Read more
When no one knew what the consoles were going to be like, they invented a triangular genius
Read more
Capcom presents Monster Hunter Wilds amid controversy over character customization
Read more
This new competitor to The Sims promises us something truly unique: to play as ghosts
Read more
Civilization 7 continues its initial release disaster with an unpopular patch
Read more