The Walking Dead is one of the most popular franchises of the last decade. Most of the audience knows the successful TV series based on the comic of the same name, which introduced us to a post-apocalyptic world where the classic zombies are referred to as “walkers.”
The Walking Dead series gradually lost its momentum with each season, but its latest spinoff, starring the charismatic Daryl Dixon, is garnering wonderful reviews from both users and critics, reigniting everyone’s interest.
However, there’s a stark contrast in the world of video games right now. The initial video games based on The Walking Dead, developed by the now-defunct TellTale, received high praise for their narrative nature and emphasis on decision-making.
But their latest game hasn’t fared as well. The Walking Dead: Destinies was presented as a game where we could alter events from the first three seasons of the series, akin to a multiverse concept. Right from its first trailer, it didn’t receive a warm reception, with graphics reminiscent of a PlayStation 3 game. Unfortunately, the final result has been even worse than anticipated.
“Not only has the graphical quality remained the same, but also the narrative itself and the gameplay mechanics are a complete disaster. Case in point: in a game cinematic, Rick learns about his wife’s death and screams in rage and frustration. This would be great if it weren’t for the fact that the characters’ faces are completely expressionless, and there’s no movement in the entire scene, making it look more like a PowerPoint presentation than anything else.
All signs point to the development studio, Flux Game Studio, having a very similar experience to that of IguanaBee, the creators of the infamous Skull Island: Rise of Kong, possibly dealing with extremely tight development deadlines. Certainly, you can’t make a good video game if they ask you for it yesterday.”