Redfall is a disappointment for many people. After years of Bethesda not releasing a game, in the midst of 2023, they launched an original and intriguing vampire-themed title. The reality is that the game was released with significant graphical issues and lacked gameplay depth.
And just when many thought Redfall was a stain on Bethesda, a game no one remembered anymore, Pete Hines, Bethesda’s Senior Vice President of Global Marketing and Communications, asserts that the company will make Redfall ‘a good game,’ despite its disappointing reception at launch.
In statements to GamesIndustry.biz, Hines was asked if the reception of Redfall had increased the pressure on Starfield, which is set to be released on September 6th.
Hines responded that, even if Starfield had a challenging launch, Bethesda wouldn’t just leave it as is. Bethesda’s mission is to release good games, even if it takes them time to achieve that.
It is never late if happiness is good
“We are always in a learning process, so that is not new to us,” he replied. “We don’t like to fail in meeting our players’ expectations.”
“At the same time, we are the same company that has had releases that didn’t go as we wanted, and we don’t give up or abandon things just because they didn’t start well.” Hines later stated that Bethesda would continue working on Redfall to ensure it becomes “a good game.”
“The launch of The Elder Scrolls Online on PC was not flawless, but we stuck with it,” he explained. “Now it’s an incredibly popular multi-platform title. The same goes for Fallout 76. Redfall is no different for us,” the executive elaborated.
Game Pass is the reason behind this effort
“Okay, we didn’t have the start we wanted, but it’s still a fun game, and we’re going to keep working on it. We’re going to make it a good game because we know, as a first-party studio, that Game Pass lives forever. There will be people ten years from now who will join Game Pass, and Redfall will be there,” he concluded.
After several delays, Bethesda’s first major exclusive for Xbox was released in May with various technical issues and poor reviews, with aggregated scores of 56 (Xbox Series X/S) and 53 (PC) on Metacritic.
The head of Xbox Game Studios, Matt Booty, stated in June that there were no plans to close Arkane Austin, the developer of Redfall, and he mentioned that Microsoft should have provided better support to the studio. Blame is always on someone else.
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