We well know that the waters are not calm for Microsoft, as it is waiting for the various authorities to give the green light to the purchase of Activision Blizzard King that it made during the past 2022. The company does not stop making statements of intent to show that it does not want to keep anything exclusive, hence this news is pouring gasoline on the fire: Microsoft canceled the development of Redfall for PlayStation 5.
This is not a “might” or “I’ve been told by someone close to”, but comes from the mouth of the game’s creative director himself, Harvey Smith. In a recent interview with IGN France, the boss had this to say: “We were bought by Microsoft and it was a big change. They came in and said: ‘There’s not going to be a PlayStation 5 version, we’re going to focus on Xbox, PC and Game Pass'”.
These statements have caused a stir on Internet forums and social networks, as it is fuel to the fire at a time when the authorities are waiting to resolve the purchase. In this sense, Smith stresses that it was a “good decision”, as this way the studio had to worry about one less version, that is, there was a complexity removed from the map.
On the other hand, in an interview to the people of Eurogamer, Smith points out that they are trying to eliminate the permanent online in the game, something that has received a lot of criticism when it was announced: “We are listening. We’ve already started working to fix this in the future. We have to do things like encrypt your saves and work on the UI to support it. We’re looking at it, I can’t promise you anything, but we’re looking at it and we’re actively working to fix it in the future.”
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