Yoshida acknowledges that he was wrong about From Software: he did not appreciate Demon's Souls
Now it's easy to say that it's a masterpiece, but not many said at the time that From Software had something up their sleeve

- February 20, 2025
- Updated: March 2, 2025 at 10:42 PM

FromSoftware has left an indelible mark on the video game industry, especially with the birth of the soulslike genre, which took shape with iconic titles like Demon’s Souls and Dark Souls. These games not only set a new standard for difficulty but also inspired numerous studios to develop similar titles, thus creating a phenomenon that has endured over the years.
Shuhei Yoshida and Sony: among those who did not understand Demon’s Souls
Despite the later success, FromSoftware faced significant challenges in its early days, particularly due to management by Sony. Shuhei Yoshida, former president of Sony Interactive Entertainment, has acknowledged that he did not adequately value Demon’s Souls at the time, which led to the game not being localized into English for its release, a mistake that weighed on the relationship between the two companies. Yoshida recalled playing Demon’s Souls and dismissing it after just two hours, claiming it was “incredibly bad,” which reflects a serious lack of vision regarding the potential of the title.
Despite the initial disappointment, the relationship between FromSoftware and Sony began to improve with the release of Bloodborne, which Yoshida considers one of the company’s best games. However, this resurgence in collaboration came after FromSoftware had previously declined to make a sequel to Demon’s Souls, disappointed by the deal they received for its release. In fact, Yoshida revealed that they were already working on a sequel, but frustration led the company to seek other publishing options.
Yoshida’s statements highlight a significant shift in the perception of FromSoftware within the industry. He admitted his mistake in not recognizing the value of Demon’s Souls, a situation that, fortunately, allowed for a successful second attempt with Bloodborne, thus marking a new chapter in the relationship between both entities.
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