Simulation (1747 programs)
Pros: Twenty-scenario campaign tracing Gold Rush town development. Procedurally generated sandbox varies terrain and resource layouts. Production chains across settlements reward economic planning. Hand-drawn visuals inspired by 1850s architecture and photography.
Cons: No combat reduces appeal for action-focused players. Design is simpler than larger modern city builders. Complex production chains demand detailed micromanagement.
Pros: Hand-drawn, toy-box aesthetic gives planetary creation visual charm. Blend of orbital building and surface sculpting in one workflow. Quest objectives create mid-term aims tied to saving the star. Life evolution yields emergent behaviors and emotional planetary responses.
Cons: Controller support is still in development, mouse and keyboard primary. Early feedback calls for more advanced settings and configurability. Sandbox pace may disappoint players wanting fast, action-driven goals.
Pros: Branching narrative that leads to multiple endings. Hand-drawn artwork establishes a specific visual tone. Stat-based progression unlocks new management and dialogue options.
Cons: Explicit sexual content restricts audience to adults. Requires a 64-bit operating system for play. Developer focus on mature themes narrows general appeal.
Pros: Varied farming and crafting activities. Clear settlement and resource management. Strong medieval theme with pixel art graphics.
Cons: Slow progression may not suit action-oriented players.
Pros: Bright, colourful graphics. Lots of little details. 100 levels to enjoy. Easy to pick up and play.
Cons: Occasional show-stopper quests. Very low contrast. Small text. Somewhat crowded interface.
Pros: Authentic 1980s VHS filter with tracking errors and color distortion. Anthology structure offers multiple character perspectives and varied scenarios. Stealth and environmental puzzles emphasize tension over combat. Minimalist HUD maintains found-footage immersion.
Cons: Several scenarios feel relatively short. No combat, so action-seeking players may be disappointed. VHS distortion can obscure clues for players preferring clear visuals.
Pros: Supply-line mechanics make logistics a decisive factor. 23-scenario campaign covering Karelia to the Black Sea. Adds over twenty new Axis unit types for varied tactics. Updated 3D models and four new soundtrack tracks.
Cons: Requires the base Unity of Command II game to play. Targeted at hardcore wargamers, steep for newcomers. OpenGL 3.3+ GPU required on Mac. Scenarios encourage long, methodical play sessions.