Games

BioWare undergoes a restructuring due to the results of its latest game

Dragon Age: The Veilguard has not worked as expected in the studio

BioWare undergoes a restructuring due to the results of its latest game
Softonic

Softonic

  • January 30, 2025
  • Updated: January 30, 2025 at 11:56 AM

BioWare has announced significant changes in its operations after the disappointing results of its latest release, Dragon Age: The Veilguard, which attracted the attention of 1.5 million players, far below the 3 million expected by EA. In a statement, Gary McKay, general manager of BioWare, commented that the studio is “changing the way we build games” to ensure the highest quality standards.

The Problem: The Company’s Unrealistic Expectations

Within this restructuring, a core team at BioWare is already working on the next Mass Effect title, while other members of the studio are being reassigned to different EA teams. However, it has not yet been confirmed if there were any layoffs associated with these changes. The director of The Veilguard, Corinne Busch, has left the company, adding uncertainty to the current situation of the studio.

McKay added that, given the early stage of development of the new Mass Effect, the studio does not require the full support of all staff. This move aims to transform BioWare into a more agile studio focused on creating memorable RPGs. “We appreciate your support as we build a new future for BioWare,” McKay stated in the same release.

Despite some notable successes, such as Dragon Age: Inquisition, BioWare has faced a series of failures in recent years, including Mass Effect: Andromeda and Anthem, games that failed to meet fans’ expectations. With the release of the Mass Effect Legendary Edition in 2021, the studio received positive reviews, but persistent challenges seem to have led to an urgent need for internal review.

In this context, it remains to be seen how these structural changes will affect the development of future titles and if they will be able to regain the trust of players, at a time when competition in the video game industry is intense.

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