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Diablo 4 will have eight new difficulty levels

Diablo 4 will have eight new difficulty levels

Jesús Bosque

  • March 12, 2026
  • Updated: March 12, 2026 at 7:10 PM
Diablo 4 will have eight new difficulty levels

Blizzard Entertainment has announced that its second expansion for Diablo 4, titled Lord of Hatred, will be released on April 28 and will address the issue of oversized character builds.

Instead of simply nerfing these builds, the company has decided to add eight new difficulty levels, known as Tormento, increasing the total to 12. This measure will allow players to feel a clear progression of power when using their maximized characters.

Diablo 4 now for the hardcore

During a recent interview, Zaven Haroutunian, the associate director of the game, explained that the goal is to provide players with a more optional system in terms of difficulty.

The focus is on encouraging the experience of risk and reward, allowing players to use their characters in different areas of the game and not be stuck exclusively at the end of it.

According to Haroutunian, the increase in the levels of Torment seeks to provide answers to players’ questions about the use of their numbers and powers accumulated throughout the game.

Blizzard intends for players to have a much clearer progression, as well as gradually more difficult challenges. Aislyn Hall, game designer, warned that the difficulty level in the latest Torment is not for the faint-hearted and will be considerably challenging. The developers have made it clear that the new difficulty system will align with the already established content, so the numbers will not be inflated beyond the current maximum level.

In addition to these improvements, for the first time in the franchise’s history, players will be able to control the famous Butcher in the new Season of Slaughter, which promises to reinvent gameplay and bring a new level of fun to the Diablo 4 experience.The player community is already eagerly anticipating how these changes will impact the development of their characters and strategies in the game.

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Jesús Bosque

I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.

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