The desire we have to play Dragon Age: Dreadwolf is enormous -and to deny it would be absurd-. However, we know very little about Bioware‘s title; what’s more, we know little information about the Canadian company, beyond the fact that Anthem was a failure and the successful launch -this time- of the remastered edition of Mass Effect for the new consoles and PC.
If we do all this introduction is not by chance: we want to know information about what is cooking inside the studio, both with the new Mass Effect and Dragon Age. We would have liked it to be with official information, which is when the developers consider that something should be shown, but it has been through an extensive gameplay leaked today.
To be exact, 20 minutes of a dungeon has been posted inside Reddit forums, although the video has ended up being deleted (but not the information). In the post in particular, this user, Revanchisto, comments that “the gameplay takes place inside the fortress of the Grey Wardens of Wisshaupt”. Likewise, he indicates that “the combat is completely in real time, similar to a hack and slash”.
After watching the video in question, perhaps the combat system is more reminiscent of a God of War than a pure hack and slash like Devil May Cry, for example. In fact, the user punctuates this aspect: “I was told that the point of reference was God of War of 2018. According to this source, the player has combos and special abilities that can be used as the bar fills up”.
As a note to keep in mind, the video responds to a very early alpha of the game, a state that was reached, by the way, in October 2022 after publishing it by Bioware itself (and the video may correspond, precisely, to those months). In this sense, we must respect all the problems that can be seen in textures, collisions, AI and so on; after all, that’s why it is an alpha.
Finally, the Reddit user indicates that in this demo there are no battle buddies, but in the final game they will be there and we will be able to execute final or special blows with them. And now, let’s wait…