Hideo Kojima laments that video game developers, unlike him, do not know many ways to kill
Un comentario no muy normal fuera de contexto que no mejora muchísimo en contexto

- August 1, 2025
- Updated: August 1, 2025 at 8:10 AM

Hideo Kojima, the famous creator behind iconic titles like Metal Gear and Death Stranding, has expressed his discontent with some military video game developers who lack practical experience in handling weapons. In a recent interview with the fashion retailer SSENSE, Kojima described this situation as “sad” and revealed that he has decided to train himself to know “many ways to kill”. This decision arises from his concern about authenticity in the development of games that address military themes.
Making military games requires understanding military reality
Kojima has also expressed his disappointment with the lack of originality he has observed in many recent video game trailers, particularly during this year’s Summer Game Fest. According to the Japanese creator, a large number of these trailers present similar concepts of killing aliens and spilling blood in environments like castle ruins. “Even the visuals and systems are practically the same,” he argues. While he acknowledges that many players enjoy these repetitive elements, he emphasizes the importance of introducing innovations in the video game industry.
On the other hand, regarding its anticipated sequel, Death Stranding 2, Kojima has shared that the hyper-realistic graphics that will characterize the game are due to a live-action lighting workshop conducted over two years ago. This approach reinforces his commitment to visual quality and player immersion. Meanwhile, the world of video games watches as Kojima not only seeks to revolutionize the narrative and aesthetic realm but also to raise the standard of authenticity in the representation of conflicts and weaponry.
With these statements, Kojima continues to position himself as a critical voice in the industry, promoting the need for creativity and truthfulness in the narrative of contemporary video games.
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