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What’s new in MultiVersus update 1.01

What’s new in MultiVersus update 1.01
Shaun M Jooste

Shaun M Jooste

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We’re finally here folks! MultiVersus received its first seasonal update, patch 1.01, with a new character and some changes. Warner Bros and Player First Games went to extensive lengths to ensure you have a balanced brawling system. I’m sure there will be more updates arriving soon.

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For now, let’s look at what’s new in MultiVersus with the latest update. While we only see one new character for now, there’s the promise of more on the way. Season 1 is going to include Stripe from the Gremlins franchise and Black Adam from D.C.

Morty arrives in MultiVersus

Much to many players’ delight, Morty has joined MultiVersus in the action as a bruiser-class fighter. You even get to use his Plumbus in the battles. Warner Bros. has mentioned that his grandfather, Rick, will be coming to the brawling game soon, and it will be interesting to see what his abilities will be.

MultiVersus update 1.01

Some general environmental updates

MultiVersus also receives several perks and environmental updates that provide a better experience. The ice projectiles will only activate a debuff on players that haven’t already been struck by it during the match. That means you won’t see your stats decreasing more than they should.

The unstacked cooldown usually has a refund of 0.5 seconds. This amount has been lowered to 0.25 seconds. On the stacked cooldown side of the gameplay system, the refund lowers from 1 to 0.5 seconds.

Character changes in MultiVersus

Along with the two updates above, some of the characters have updated buffs and stats to make them more balanced. A few of them have improvements, while others may not be seen in a good light. It’s all in an effort to make MultiVersus as well-balanced a brawling game as possible.

Arya

Our Game of Thrones hero, Arya Stark, has some excellent improvements. Where before the lowered extra damage received was 14%, it’s been reduced to 5%. At the moment, Player First Games is considering removing the passive ability completely. The main fear is that everyone will then turn to play as the assassin. However, you won’t see the details change in the character MoveList until the next patch arrives.

MultiVersus update 1.01

Finn

You may have missed it, but MultiVersus had lowered some of the Backpack power that Finn uses, as it was generally overpowered. To balance that act, there’s now new power in some of the character’s other attacks. These include:

  • The same assassin passive ability as Arya 
  • Increasing the damage and knockback scaling slightly from 18 up to 20 
  • A new Air/Ground special called BMP Chop
  • An increase in the base damage, specifically when you charge your attack

As with Arya Stark, the developer will also remove the assassin passive from Finn should they decide to completely get rid of the ability. 

MultiVersus update 1.01

Harley

The main change here is that the same assassin passive ability has the abovementioned alteration. It’s a pity more work wasn’t done on this beloved D.C. character, as she seems to be one of the most popular ones used in MultiVersus battles. Out of all the fights I’ve attended, I would say about 80% of them consisted of competing against a Harley character. Perhaps we’ll see more updates in time to come. 

MultiVersus update 1.01

Iron Giant

Here’s the first MultiVersus update that sees a reduction in the fighter’s skills. The problem is that the Iron Giant was previously overpowered. With too many players complaining about no windows of opportunity against this metal beast, Player First Games decided to reduce some of the stats. The same applies to Velma, but I’ll get to that later.

For now, here are the changes to the Iron Giant that will give other players a chance to fight back:

  • Cold down for the Air/Ground special neutral attack increases from 23 to 25 seconds
  • With the Air Up move, the visuals are more accurate in terms of the hitboxes, which are now smaller
  • The special for the Air/Ground Up attack has reduced damage by 1, and there’s now a base knockback when you reach the final spinning hit
  • Finally, the special for the Air/Ground Down attack has a chance of being canceled when it strikes an opponent.
MultiVersus update 1.01

Superman

Our Kryptonite friend doesn’t really receive much in terms of stat changes. There was a glitch where Superman could grapple any opponent on a wall-bounce, even if you didn’t connect with the hitbox of your opponent. Depending on whose side you’re on, you’ll be happy to know that MultiVersus no longer has this bug. You can now go back to regular Superman activity.

MultiVersus update 1.01

Velma

Our final hero to receive some changes in Multiversus is Velma. The only change is that her Air/Ground Down ability has a lowered cooldown return, altering from the 75% over 8 seconds to the new 50% over 8 seconds. As with Iron Giant, this update is needed to make her slightly less powerful.

MultiVersus update 1.01

Future MultiVersus character changes

Two characters in MultiVersus are mentioned in the patch notes without any current changes. The sole purpose of including their names is to let us know that future updates will include some improvements for them. These heroes are Taz from Looney Tunes and Garney.

If you haven’t played the brawling game yet and you’re wondering if it’s worth joining, you can read my epic MultiVersus review. You’ll see I’m quite honest about how I feel about the new Warner Bros. title.

Shaun M Jooste

Shaun M Jooste

I live in South Africa, Cape town, as a father of two children. I've been gaming almost all my life, with plenty of experience writing reviews and articles on the latest titles. With 15 years of experience in local government performing Facilities Management functions, I moved towards becoming CEO of my own company, Celenic Earth Publications, which serves to publish author's books, including my own. I'm a published author of horror and fantasy novels, while I also dabble in game and movie scriptwriting.

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