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Pocketpair defends itself against Nintendo's lawsuit, claiming that they are not the only ones copying

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Pocketpair defends itself against Nintendo's lawsuit, claiming that they are not the only ones copying
Softonic

Softonic

  • April 22, 2025
  • Updated: April 22, 2025 at 8:11 AM
Pocketpair defends itself against Nintendo's lawsuit, claiming that they are not the only ones copying

The video game developer Pocketpair is at the center of a legal controversy following a lawsuit filed by Nintendo and The Pokémon Company. The Japanese company claims that its title Palworld infringes multiple patents related to capture mechanics, which are fundamental to the gameplay of the game. The lawsuit was filed in September 2024 and seeks monetary compensation, as well as a court order to prevent the sale and distribution of the game.

Pocketpair justifies itself by citing examples from other games

In its defense, Pocketpair argues that the mechanics in question are not exclusive to Nintendo, citing examples from other renowned titles such as Rune Factory 5, Titanfall 2, and Pikmin 3. According to their statement, these games feature similar concepts, where players can release captured creatures in various directions, a crucial aspect of Palworld’s gameplay.

The study also mentions other titles such as Octopath Traveler and Final Fantasy XIV, which allow for the capture of creatures within their dynamics. “The idea of using throwable objects to capture creatures is not new and has been employed in various games before Nintendo claimed its patents,” states Pocketpair. Additionally, the developer refers to titles like Far Cry 5 and Tomb Raider, arguing that the existence of different types of throwable objects is common in the world of video games.

As this legal case unfolds, the implications could be significant for the video game industry, especially regarding intellectual property related to common game mechanics. The resolution of the lawsuit could set a precedent for how patents are interpreted and applied in the realm of video games, a topic that continues to be a subject of debate among developers and industry experts.

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