Split Fiction sells over a million copies in 48 hours
Spectacular sales for a video game designed to be played together

- March 11, 2025
- Updated: March 11, 2025 at 10:57 AM

Split Fiction, the new cooperative action game developed by Josef Fares and the Hazelight Studios team, has reached an impressive milestone by selling over a million copies in just 48 hours since its launch. This figure highlights the remarkable difference in the game’s reception compared to its predecessor, It Takes Two, which took a month to reach the same number of sales.
A game with absolutely insane sales
Hazelight announced this achievement on the Bluesky platform, expressing their gratitude for the warm reception: “The love that all of you show for our game is overwhelming! Everyone here at Hazelight is more than happy, and we can’t stop enjoying your magnificent reactions”. This fervor from the public can largely be attributed to the previous success of It Takes Two, which surprised many in 2022 by receiving multiple Game of the Year awards.
A determining factor in the notable increase in sales of Split Fiction could be the strong expectations generated by Hazelight’s track record. Unlike A Way Out, their first title, which did not manage to capture as much interest, It Takes Two set a high precedent that led to greater interest in this new release. It is important to note that, contrary to what some might assume, this sales record is not due to the use of the Friend’s Pass, a mode that allows players to enjoy the game without purchasing a copy, as confirmed by Electronic Arts.
In addition, the game’s performance in terms of concurrent players reflects its popularity, as it reached a peak of 259,000 simultaneous users on Steam, far surpassing the 71,039 of It Takes Two. It has also received an ‘overwhelmingly positive’ rating based on more than 14,000 user reviews, which reinforces its status as a success in the market.
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