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The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

We're not going to fool ourselves either: part of the charm of their games is how clumsy they are

The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky
Softonic

Softonic

  • April 7, 2025
  • Updated: April 7, 2025 at 11:00 AM
The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

FromSoftware, the renowned studio behind hits like Dark Souls and Bloodborne, has revealed its upcoming project titled The Duskbloods, which will focus on the PvPvE gameplay mode and will be exclusive to Nintendo Switch 2. In a recent entry on the Creator’s Voice blog, director Hidetaka Miyazaki shared details about this new title, describing it as an evolution in the movement experience compared to the studio’s previous games.

A new direction for the study

The Duskbloods introduce dynamic movement options, such as sprinting, super high jumps, and double jumps, aimed at eliminating the clumsiness associated with platforming mechanics in past installments, like Blighttown in Dark Souls. Miyazaki emphasized that the characters in the game, who are part of a group called Bloodsworn, possess superhuman abilities derived from a special blood, granting them unusual agility.

The cast of characters will be different from previous games, as there will be no complete avatar customization. Instead, the game will feature a dozen predefined characters, each with customizable characteristics. Unlike its previous titles, The Duskbloods will present a novel depth in combat mechanics, as each character will be equipped with ranged attack weapons, which will make a significant difference in gameplay.

Additionally, it is expected that the characters, including a unique elderly figure in the form of a winged mouse, will reflect a cute and Nintendo-like style, a rarity in FromSoftware’s aesthetic. Fans can look forward to an experience that combines the studio’s signature elements with a more accessible and cheerful approach, while still retaining the complexity that has come to define its games.

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