The creator of Diablo II is clear: ARPGs are currently worse
More enemies does not mean a better experience, and focusing everything on the endgame does not make them better
![The creator of Diablo II is clear: ARPGs are currently worse](https://articles-img.sftcdn.net/t_article_cover_xl/auto-mapping-folder/sites/3/2025/02/diablo-2-resurrected-2780897-1.jpg)
- February 11, 2025
- Updated: February 11, 2025 at 6:29 PM
David Brevik, co-founder of Blizzard and designer of Diablo, has expressed criticism about the current state of action role-playing games, pointing out that their excessive speed and enemy saturation have stripped the genre of the depth and sense of connection that characterized the early titles of Diablo. In an interview with VideoGamer, Brevik commented that “ARPGs in general have taken to eliminating large amounts of enemies quickly,” which has transformed the gaming experience into something less appealing.
Quality over quantity: an old debate where Brevik knows where he stands
According to Brevik, Diablo 2 offered a more “personal and realistic” experience compared to modern ARPGs, arguing that the game’s pace allowed for greater emotional involvement. “The pace of Diablo 2 is great, and that’s one of the reasons it has endured,” he stated. This approach contrasts with the current trend, where new ARPGs focus on instant rewards and the rapid accumulation of loot and experience, which, according to him, “cheapens the experience.”
The designer also emphasized the loss of enjoyment in the journey that these games offer, suggesting that many players are more focused on reaching an end than on enjoying the process. “The true pleasure of ARPGs is not in reaching the end, but in the journey,” he noted. Brevik criticized games like Path of Exile and Diablo 3 and 4, where players are incentivized to quickly maximize characters to access endgame content, arguing that this limits the full experience of the game.
Brevik’s criticisms add to a growing discussion about the direction of the genre, which seems to be polarizing different generations of players, where preferences for fast-paced gameplay clash with the nostalgia for a more thoughtful and rewarding approach. Although the debate over these generational differences continues, the impact of his perspective is undeniable in the evolution of ARPGs.
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