This innovative use of AI created by Warner Bros. Games will be locked in a patent until 2034
The Némesis System could offer a lot to the video game, but it seems it will remain locked away for years

- February 27, 2025
- Updated: March 5, 2025 at 8:41 AM

Artificial intelligence in video games has reached significant development in the last decade, highlighting Warner Bros. Games’ Nemesis System. This innovative system allows enemies to evolve and adapt their characteristics based on the player’s actions, promoting an emerging narrative and unique gaming experiences. However, the future of this technology has been overshadowed by the recent cancellation of the Wonder Woman game, which was thought to be an evolution of the system, and the lack of certainty about the continuity of Nemesis due to its exclusive ownership by Warner Bros.
The Nemesis System, originated in titles like Middle-earth: Shadow of Mordor, combines algorithms and data structures to create a dynamic hierarchy of enemies that remember past interactions and respond coherently to the player’s story. Each encounter can leave lasting impressions, such as an orc who, after being defeated repeatedly, develops a desire for revenge. This transforms battles into personalized and unpredictable experiences.
Patents, once again, threatening innovation in video games
However, Warner Bros.’ patent threatens innovation in the industry by limiting the use of this mechanic by other developers. The ownership of the Nemesis System extends until 2036, raising questions about its effectiveness if not applied in new projects. Industry experts have expressed their concern about this practice.
Meanwhile, the Nemesis System remains a benchmark in video game AI, challenging not only players but also expectations about how they should interact with the digital world. However, its future is uncertain, and its potential could be sidelined if other studios are not allowed to experiment with this promising technology.
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