Strategy (388 programs)
Pros: Terribly addictive. Rich gameplay that will last in the long term. The competitive aspect is highly developed. Choose between three factions. Play with both PC and iPad users.
Cons: The graphics and interface seem dated. Can quickly become costly for experienced players.
Pros: 6 distinct worlds. Addicting!.
Cons: None so far.
Pros: 6 distinct worlds. Addicting!.
Cons: None so far.
Pros: Addictive, deep gameplay. Choose single-player campaigns or play online. Slick 3D graphics.
Cons: Requires internet connection. Nothing original.
Pros: Good blend of play styles. Freedom to create. Lots of enemies on screen.
Cons: Imperfect controls. Grimey look. Combat is a bit lackluster.
Pros: Excellent graphics. Excellent tutorial.
Pros: Diverse worlds and levels. Simple to pick up and play. Fun, gesture-based power-ups. Lots of challenges to complete. Bags of humor. Enjoyable mini games.
Cons: Not radically original.
Pros: Frustratingly hard fun. Lots of levels and ability to design your own. Funny animations.
Cons: Doesn't add anything new to the genre.
Pros: Interesting game mechanism. Looks good. Nice tutorials. Lots of levels.
Cons: Easy to win by chance.
Pros: Varied gameplay. Multiplayer battle mode. Lots of things to build. Helpful hints and guides. Makes good use of movie tie-in. Pleasant sound effects.
Cons: Eventually requires lots of waiting around to expand. Graphics and animation look quite rough close up. Can be confusing for those not familiar to these kind of strategy games.
Pros: Slick graphics. Original card-based gameplay. Play against real world opponents. Lots of upgrades. Different levels. Personalize your squadron.
Cons: Sitting back doing nothing can be frustrating. Missions aren't very varied.
Pros: Simple to play. Lots of implements to choose from.
Cons: No real point to the game.
Pros: Great impressive strategy gameplay. Addictive. Lots of replayability.
Cons: Interface stays static most of the time.
Pros: Charming visuals and relaxing gameplay. Frequent updates with seasonal events. Deep crafting and trading systems. Social interactions and town-building.
Cons: Grind-heavy progression. Heavily incentivized microtransactions.