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EA lays off between 300 and 400 employees and confirms the cancellation of several games

We had a Titanfall in development and it seems we will never see it

EA lays off between 300 and 400 employees and confirms the cancellation of several games
Softonic

Softonic

  • April 30, 2025
  • Updated: April 30, 2025 at 11:26 AM
EA lays off between 300 and 400 employees and confirms the cancellation of several games

Electronic Arts has undergone a significant restructuring, resulting in the layoff of between 300 and 400 employees, including approximately 100 at Respawn Entertainment, the studio responsible for Apex Legends. This decision is part of a strategy to better align teams and resources, in pursuit of sustained long-term growth, according to statements from an EA representative.

A tragedy for the environment and shooter lovers

Respawn has confirmed the cancellation of at least two projects in development, one of which was an extraction game set in the Titanfall universe, internally known as R7. Despite the staff reduction and these cuts, Respawn has assured that its commitment to creating player-focused experiences remains strong. In a message via social media, the studio stated that they will move away from certain projects in early stages and make specific adjustments to the teams of Apex Legends and Star Wars Jedi.

Apex Legends, while still being a relevant game within EA’s catalog, has shown some signs of decline. During the company’s last quarterly financial call, CEO Andrew Wilson mentioned the possibility of an Apex 2.0, predicting a significant update that would expand the gaming experience. Although this update will not be released until after the next Battlefield game, it is speculated that EA could provide more details soon. The next financial report is scheduled for May 6, which could provide more clarity on the future of the franchise.

Respawn also confirmed that the employees affected by the layoffs will receive significant support, including opportunities to consider new positions within EA. Despite these difficult changes, the studio emphasizes that its primary mission of providing player-first experiences has not changed.

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