If you haven’t been living under the proverbial rock, you should know by now that Konami announced several new Silent Hill games and movie in October 2022. I can’t believe it’s already a few months since that fantastic day. Gamers and fans have been waiting since then to hear more about Silent Hill 2 Remake, which appeared yesterday in a detailed interview.
One of the interviewees was Motoi Okamoto, who happens to be the producer of the Silent Hill series. The concept artist and music composer for the original Silent Hill 2 were also at the interview, namely, Masahiro Ito and Akira Yamaoka. These are two legendary names every true SH fan knows.
Here’s the complete interview:
I was completely entranced when Masahiro Ito discussed his original art style and what he plans for the Silent Hill 2 Remake. It was so good to hear him speak about Pyramid Head and what the symbolic creature means to him.
The team also addressed why they started remaking Silent Hill 2 and not the first game. It’s been a question on many of our minds since the announcement. Apparently, they wanted to begin with a game that resembles the real identity of the brand. According to Okamoto:
“When we thought about what Silent Hill’s identity is, we came to the conclusion that it’s the true psychological horror of the series. And when you ask people what true psychological horror is, just about everyone will tell you Silent Hill 2.”
I found that interesting. I know so many fans that swear Silent Hill 2 is the best game in the series, but my opinion differs. The one that scared and exhilarated me the most was Silent Hill 4. However, Silent Hill 1 was the first horror game that I fell in love with in 1998. While I’ve played SH 2, it really wasn’t that great for me.
My opinions aside, all three interviewees are excited to work with the Bloober Team on the Silent Hill 2 remake project. The video also presents their thoughts on the upgraded visuals and new camera style. They want James to look older, as many of us that played the game back then are older now. It’s an interesting concept that I hope will appease the fans that were angry at the updated visuals.
What caught my fancy was that Okamoto said they welcome any creative ideas for more Silent Hill stories going forward. Considering that Konami removed the permission for my Silent Hill novels on the basis that the story isn’t in line with their plans, I’m left wondering how sincere they were with that offer.