The studio of The Callisto Protocol is facing a wave of layoffs
Although they still have a new project underway, it seems that they are in a very precarious situation
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- February 26, 2025
- Updated: February 26, 2025 at 1:51 PM
The launch of The Callisto Protocol, led by Glenn Schofield, creator of Dead Space, raised high expectations in the gaming community. Promising a triumphant return to survival horror with cutting-edge graphics and a disturbing atmosphere, the game ultimately failed to connect with players. Since its release, reviews have been unfavorable, pointing to a lack of innovation in its gameplay and level design, as well as constant comparisons to the successful Dead Space Remake.
For more than two years, the game has reported poor sales, which worsened with the release of an expansion that failed to satisfy fans, as its narrative remained incomplete. This series of setbacks culminated in the recent departure of the game director and other layoffs at Striking Distance Studios, creating an atmosphere of uncertainty within the studio. Recent reports suggest that most of the development team has been laid off, raising concerns about the studio’s viability.
Although the study is moving forward, it is not doing so under the best conditions
Despite this, Krafton, the parent company of Striking Distance, has stated that the studio remains operational and that the recent staff reduction is aimed at creating a more agile and sustainable environment for the development of its projects. According to a spokesperson, “no further changes are planned at this time,” although the extent of the layoffs remains unclear.
Amid this reorganization, Striking Distance Studios is working on a new project using the Unreal Engine 5, but details about this game have not yet been revealed. The situation is critical and may raise doubts about the studio’s future and its ability to deliver games that resonate with players, amid rumors of the continuation of the restructuring.
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