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Call of Duty players are not willing to pay that money for Ninja Turtles skins

Activision has gone overboard with the price of just a few skins

Call of Duty players are not willing to pay that money for Ninja Turtles skins
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Agencias

  • March 3, 2025
  • Updated: March 3, 2025 at 10:32 AM

Collaborations have become an essential element in the world of video games, helping to maintain player interest and offering new experiences through mergers with popular franchises. In this regard, Call of Duty, a titan in the industry, has begun to implement these unions, with its most recent collaboration with the Teenage Mutant Ninja Turtles being a topic of controversy among the gaming community, not because of the collaboration itself but due to the price of these, as if they were golden outfits…

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Neither would they pay that price for a pizza

The iconic characters of this classic: Leonardo, Michelangelo, Donatello, Raphael, and Master Splinter, have arrived in Call of Duty as skins, but the way Activision has structured their sale has generated a flood of criticism. Instead of offering a unified package that includes all the characters, the company has chosen to sell each skin separately, raising the total cost to 90 euros. This includes an additional Premium Pass of 10 euros that allows access to some items and the Master Splinter skin.

The community has expressed its discontent, pointing out that a combined package would be fairer and more appealing. Users have highlighted that in Fortnite, the same collaboration cost around 30 dollars, which underscores a significant price difference. On platforms like Reddit, many players have labeled Activision’s move as despicable and have expressed their anger at what they consider an excessive monetization strategy.

In addition to the controversy over skins, players have also pointed out that the Call of Duty matchmaking system, known as SBMM, seems to punish those with higher skills, adding another layer of frustration to the gaming experience. As Activision continues to explore these collaboration models, the challenge will be to balance the introduction of fresh content with the expectations and needs of its audiences.

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