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Patch 1.3 for Crysis 3 released

Jonathan Riggall

Jonathan Riggall

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Crytek’s Crysis 3 gets its third patch today, with Patch 1.3. It’s an update for all platforms, PC, PlayStation 3 and Xbox.

It has a range of bug fixes, and anti-cheat measures on PC. One interesting point is the ‘reduction of bandwidth usage‘. In a Q&A session, a Crysis 3 developer explained that reducing bandwidth usage should improve latency issues. Latency issues cause slowdowns in gameplay, which can make the game unfair and frustrating.

Read on for a full list of fixes.

Multiplatform

  • Reduction in bandwidth usage
  • Fixed issue where other player’s weapons may not be visible when joining the game
  • The “Scout” perk now saves progress correctly
  • Fix for rip & throw items occasionally entering a state where players cannot interact with them
  • Fix for Relay not capturing correct if the carrier is within the cap zone when the friendly relay is returned
  • End of round audio now works correctly
  • Fix for nanovisor becoming locked in some cases
  • Fixed crashes/freezes of the game after the boss fight (some save games still might not be functioning 100% so a restart of the last level might be required)
  • Fixed issue with boss not being triggered correctly and thus not appearing at all (some save games still might not be functioning 100% so a restart of the last level might be required)
  • Fixed extended magazine attachment of the SCAR to not lose 10 clips anymore after each death of the player
  • Fixed secret email not unlocking properly after collecting all Intel in the levels
  • Fix for after match award dogtags failing to unlock

PC exclusive

  • Option to turn off squad & clan support when balancing
  • Anti cheat improvements
  • Ability to customize ADS sensitivity through console commands
  • Fixes for weapon customization when bound to a non-default key
  • Fix for vsync not applying on first boot of the game (even if on in menus)
  • Fix drawnear fov being reset every player spawn
  • AMD feature updates for Eyefinity, DBT and HD3D support
  • Improvements made regarding the SLI performance issues
  • Additional Fix for Limit number of muted DX debug runtime error to bare minimum to help tracking issues early

For PlayStation and Xbox fixes, go to the MyCryis forum.

Jonathan Riggall

Jonathan Riggall

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