Mods (6768 programs)
Pros: Automates enemy placement, removing repetitive manual spawning. Wave controls support survival and horde-style encounters. Compatible with most community-created NPC mods. Adjustable spawn caps help manage difficulty and stability.
Cons: Very high active NPC counts can degrade performance. Primarily aimed at creators rather than casual single-session players. Requires mod management and testing to find stable spawn limits.
Pros: High-contrast marker boosts downed-player legibility in low light. Client-side only, other players need not install it. Installable via the in-game mod.io menu for quick setup. Verified status allows use without affecting progression or achievements.
Cons: Only alters the installing player's view, not the whole squad. Limited to Windows/PC versions that support mod.io. Not available on consoles without mod.io support.
Pros: Dash direction tied to weapon orientation for targeted mobility. Configurable dash speed and distance via plain-text files. Respects game physics, increasing impact through momentum. Focused module that does not replace core movement systems.
Cons: Requires manual configuration in text files for tuning. May need script loaders or other mod dependencies. Windows PCVR only; not the Nomad/mobile build. Primarily tuned for swords; blunt weapons less ideal.
Pros: High-quality WECO-branded textures for recognisable appearance. Physics-driven flight creates varied launch behavior. Custom gold spark particles for distinct illumination. Easy mod.io subscription or manual install options.
Cons: Single-asset focus limits content breadth. Multiplayer use requires every player to install the mod. Requires ownership of the base Fireworks Mania game.
Pros: Increases irrigation range and channel capacity for Enbesa pumps. Applies to existing saves so changes are retroactive. Installs via the in-game mod browser or manual 'mods' folder. Hosted on mod.io for official mod-loader compatibility.
Cons: Requires the Land of Lions DLC to function. Can conflict with mods that alter irrigation or water_pump scripts. Reduces the original regional scarcity some players prefer.
Pros: Cohesive Eastern theme across maps, weapons, and armor. High-fidelity models and textures match base-game quality. Weapons integrate with physics for weighted, responsive combat. Spawnable weapons added to the in-game book for wider use.
Cons: Designed for Windows PCVR; no native Quest standalone support. Total thematic overhaul can mismatch players wanting single assets. Some installs may require checking for framework dependencies before play.
Pros: Recognizable Svea product replicas for themed displays. Adds region-specific items to the in-game catalog. Multiplayer-compatible when all participants install the mod. High-quality assets praised by the community.
Cons: Appeal is niche, mainly for Swedish or brand-focused players. Fan-made release, not an official Svea collaboration. Many simultaneous effects can lower frame rates.
Pros: Tailored tactical layout that complements DOWNSHOT VR mechanics. Distinct visual palette offers contrast to stock maps. Community-backed content encourages ongoing variants. Designed for stable VR frame rates on Windows.
Cons: Requires the base DOWNSHOT VR game to function. Not a standalone product; needs existing match playlists. Best value for players who follow community map rotations.
Pros: Restores warhorn function beyond the early chapters. Integrates with existing mercenary dialogue and contract flags. Compatible with the official Mod Manager and mod.io. Can be added to an active save if conditions are met.
Cons: Requires the PC game with official mod support enabled. Depends on ogres being alive and the warhorn present. Alters late-game tactical options, affecting purist progression.
Pros: Stronger hit feedback via increased particles and lasting stains. Persistent decals appear on weapons and character models. Lightweight design limits performance impact on typical setups. Simple install via mod.io or manual Mods folder placement.
Cons: Built for Windows PCVR, not the Nomad standalone version. Possible small frame-rate drops during large NPC battles. May conflict with mods altering the same blood textures. Focused on visuals only, adds no gameplay systems.
Pros: Faithful MJOLNIR Mark VI silhouette praised for visual accuracy. Integrates with Blade & Sorcery 1.0 armor and physics systems. Customized hitboxes aligned to the armor's visual geometry.
Cons: PCVR-only release, not designed for the Nomad (Quest) version. Armor-only package; weapons are released separately. Requires a licensed copy of Blade & Sorcery 1.0.
Pros: Ornate 3D model with dragon motifs and high-resolution textures. Integrated with the game's physics for realistic parry and slice behavior. Mod.io support enables in-game installation and updates. Tuned weight and collision deliver satisfying VR feedback.
Cons: No special magical abilities; functions as a physical melee weapon only. Primary target is Windows PCVR; Quest use depends on manager installation. Designed to match existing melee balance, not to overhaul mechanics.
Pros: Turn-key survival infrastructure for extended voyages. Includes Jump Drives for rapid long-distance travel. Design emphasizes luxury interiors and observation areas. Mod.io cross-platform blueprint distribution for easy access.
Cons: Large-grid scale demands careful deployment planning. Not optimized for compact combat or rapid dogfights. May rely on decorative DLC blocks for full aesthetic fidelity.
Pros: Includes Iron Age weapons like Falcata, Kopis, and Xiphos. Adds items without replacing vanilla assets in the spawn menu. High-detail 3D models optimized for VR close-up inspection. Regular updates maintain compatibility with the base game.
Cons: Designed for PCVR, not the Nomad mobile release. Requires manual installation into the Mods folder. No audio or sound design changes listed for weapons. Focus on historical accuracy may not suit fantasy players.
Pros: Adds a custom Moon Lantern variant for Act 2 protection. Hosted on mod.io, compatible with the in-game mod browser. Visual adjustments to light-source effects for thematic consistency. Designed to preserve existing character builds while changing an item.
Cons: May affect achievements unless an enabler is used. Alters an item tied to core mechanics, changing balance for some players. Requires modding support and a legitimate copy of the game.
Pros: Operates entirely through the game chat, no external tools required. Commands apply immediately in the running session. Popular and stable on mod.io according to community reception. Suited to content creators and testers for quick setup.
Cons: Multiplayer capabilities depend on the host and server installation. Alters progression; backing up saves is recommended. Requires the base Core Keeper installation.
Pros: Removes spell slot costs for all spell levels. Compatible with Wizard, Sorcerer, Cleric, and Druid classes. Hosted on the official mod platform for better compatibility. Keeps game stability while changing resource rules.
Cons: Reduces resource-driven challenge and strategic restraint. Requires identical mod version for multiplayer sessions. Best suited to experimentation, not balanced play. Recommended to back up saves before installing.
Pros: Full level 1–12 Witcher class with custom hit dice and proficiencies. Five signature signs implemented as tactical spells and cantrips. Six schools deliver distinct playstyles, from magic to mobility.
Cons: Recommended to start a new save for best integration. Limited dedicated Witcher equipment; gear often comes from other mods. Toxicity system requires active resource micromanagement.
Pros: Updated for Patch 4 and the Marrow SDK compatibility. Includes Omni-Man, Invincible, and Atom Eve high-fidelity models. Custom physical stats tuned to the game's physics engine. Supports PCVR and standalone Meta Quest installations.
Cons: Requires basic mod installation via the Mods folder or in-game browser. Best suited to players familiar with Bonelab mod workflows. Limited to the major Invincible characters included. Behavior constrained by Bonelab's existing physics rules.